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CRYSIS II

It's a game mission in the Crysis II universe in which the player embodies Jacob. Being the only one there, he is sent to a Manhattan neighborhood to disable the enemy ship, the "Ceph".

Central Park is a green space located in the heart of New York and this is where the enemy mothership is.  

The player is sent to Central Park in order to deactivate this ship and therefore all "Ceph". 

For this he must first search and find a weapon on the way and then get to Central Park as quickly as possible.

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  • TYPE:  FPS

  • MECHANICS:  Shot

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  • AUDIENCE :  16+

  • PLAYERS:  1

  • SUPPORT:  Computer

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ALONE

PRODUCTION

December 2020 - January 2021

ROLE :

  • DESIGN:  

    • Game Design

    • LevelDesign

    • Playtests

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  • PROGRAMMING:  

    • Scripted events

    • AI

    • 3C

    • UI

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It's a mission taking place in the universe of Crysis II, my objective was to create from A to Z a mission taking into account the physical capacities of the avatar.

 

During the design phase, I had to put the entire mission and level design down on paper, whether it be the placement of enemies or the environment in which the player will evolve. So I designed the entire mission.

 

To begin, I focused my work on writing a mission design document by establishing the course of the mission and the design of the level design.


Once the documents were in place, I set up a blockout version of the level and adjusted the proportions of the level design. I ended up producing the necessary modules for production before adding the details to them so that the player had the best possible experience.

SOFTWARE USED

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