Junior Game & Level Designer
UNITY
This is a game created for the Coeur de Ville en Lumière (CVL) event in Montpellier.
CVL is a nocturnal show featuring the emblematic sites of the city.
Entitled "UNITE", it is a coopetitive game focused on action, speed and reflex.
A group of monsters have invaded a planet , named “Ozore”.
2 cyborgs are then sent on a mission to regain control of this planet repelling enemies.
Players have 2 minutes to defend it before it finally fell into enemy hands.
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TYPE : Side View, Coopetitive, Reflex
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MECHANICS: Shooting, Movement
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AUDIENCE : 10+
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PLAYERS: 2
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SUPPORT: computer
3 PEOPLE
1 designer | 2 graphic designers
PRODUCTION
November 2020 - December 2020
ROLE :
DESIGN:
Game Design
LevelDesign
Prototyping
Playtest
Signs & Feedback
PROGRAMMING:
UI
"UNITY" is a game for an event made by 3 people in which I was totally game & level designer . I wrote the Game Design Document then created the level from A to Z.
In design phase I was in charge of find idea and concept . The team members also helped me come up with the idea.
In production I created the blockout then the implementation of assets and GPEs . I then programmed in blueprint the GPEs and I ended up play testing, fixing bugs, testing the workflow.
In parallel with the design, I also did the UI