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UNITY

This is a game created for the Coeur de Ville en Lumière (CVL) event in Montpellier.

 

CVL is a nocturnal show featuring the emblematic sites of the city.

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Entitled "UNITE", it is a  coopetitive game  focused on  action, speed and reflex.  

A group of  monsters have invaded a planet , named “Ozore”.  

2 cyborgs  are then sent on a mission to regain control of this planet  repelling enemies.

Players have 2 minutes to defend it  before it finally fell into enemy hands.

  • TYPE :  Side View, Coopetitive, Reflex

 

  • MECHANICS:  Shooting, Movement

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  • AUDIENCE :  10+

 

  • PLAYERS:  2

  • SUPPORT:  computer

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3 PEOPLE

1 designer | 2 graphic designers

PRODUCTION

November 2020 - December 2020

ROLE :

  • DESIGN:  

    • Game Design

    • LevelDesign

    • Prototyping

    • Playtest

    • Signs & Feedback

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  • PROGRAMMING:  

    • UI

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"UNITY"  is a game for an event made by 3 people in which I was totally game & level designer . I wrote the  Game Design Document then created the level from A to Z.

 

In design phase  I was in charge of  find idea and concept . The team members also helped me come up with the idea.  

 

In production  I created the  blockout then the implementation of assets and GPEs . I then programmed in  blueprint the GPEs  and I ended up play testing, fixing bugs, testing the workflow.  

 

In parallel with the design, I also did the UI

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