Junior Game & Level Designer
HOLD-UP
It 's a board game where the goal is to collect as much money as possible.
Players take on the role of 4 thieves and must all find a way to collect the most money.
For this, everyone has their own strategy, either rob banks, stores or rob other players, but be careful that the choices do not turn against you.
The game ends after 12 rounds or if a player collects more than half of the total loot . So he wins the game.
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TYPE: Board game, Cunning, Strategy
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MECHANICS: Rob, Steal
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AUDIENCE : 3+
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PLAYERS: 2 - 4
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SUPPORT: Board
2 PERSONS
2 Designers
PRODUCTION
October 2020
ROLE :
DESIGN:
Game Design
LevelDesign
Playtests
"Hold-up" is my first board game . I worked with another game designer to create this game. Most of my tasks were to establish the rules of the game and analyze the playtests in order to adjust the player's experience.
The heart of the game, based mainly on the personal skills of the players (cunning, strategy), led to a lot of iteration work.
Playtests were the main task throughout production. The feedback from experienced players, or not, helped to build a balanced game by bringing fun.