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JARLASOGUR

It's a third person exploration game. The goal is to cross different regions in order to save and repair the world destroyed by Ragnarok.

To get there, the player must teleport between two worlds, a world in the present which is destroyed, after Ragnarok then the other world in the past which is not destroyed, before Ragnarok.

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The player embodies a Viking who must cross an entire region destroyed by Ragnarok. He must travel this region, divided into two periods, alone and then cross all types of obstacles that block his path.  

 

The player will embody this character and switch between the 2 periods in order to reach the end as easily as possible. He will have to overcome the trials that await him.

  • TYPE :  TPS, Exploration, Course

 

  • MECHANICS:  Wallrun, Switch world, Slides

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  • AUDIENCE :  10+

 

  • PLAYERS:  1

  • SUPPORT:  computer

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8 PEOPLE

4 Designers | 3 graphic designers

2 Programmers | 1 animator

PRODUCTION

March 2020 - June 2020

ROLE :

  • DESIGN:  

    • Game Design

    • LevelDesign

    • Prototyping

    • Playtest

    • Signs & Feedback

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Jarlasogur is my first big group production (more than 4 months) in which I was mainly game & level designer but also graphic designer. In particular, I wrote the Game Design Document.

 

In the design phase I was in charge of finding the concept and developing certain parts of the game.  

 

In production I mainly create the blockout of some parts of the map  then the implementation of assets and GPEs . I ended up playing testing, fixing bugs, testing the player's workflow so that they have the best gaming experience possible.  

 

In parallel with the design, I also modeled and textured some assets

  • GRAPHICS:  

    • Modelization

    • Texturing

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SOFTWARE USED

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