Junior Game & Level Designer
LAY
Lay is a poetic and contemplative exploration game in which the player will have to vary between several phases, a phase of movement on foot, and a phase of movement in flight by the back of a manta ray.
The all with puzzle resolutions in order to achieve her goals and discover all the secrets of this fantastic world.
Elise, a 14-year-old girl, wakes up in a supernatural world with its own rules and operating methods. This world is shaped like an archipelago of flying islands, inhabited by a fantastical ecosystem .
Through her exploration, Élise will discover that the world in which she has landed is in decline.
The player will embody this young girl by overcoming the trials that await her with the help of the animals of these places in order to bring this world back to life.
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TYPE : TPS, Exploration, Adventure, Puzzle
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MECHANICS: Aerial flight, Puzzles
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AUDIENCE : 10+
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PLAYERS: 1
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SUPPORT: computer
39 PEOPLE
4 Designers | 15 Graphic Designers
3 Programmers | 8 animators
3 Rigors | 6 Sound Designers
PRODUCTION
May 2021 - April 2022
ROLE :
DESIGN:
Game Design
Level Design
Prototyping
Playtest
Lay is a group project in which I was mainly a level designer . In particular, I worked with the team of programmers and graphic designers on an island, civilization island .
In the design phase I was in charge of finding the concept and iterating game levels. I started on paper , I established a large quantity of them , but also a lot of puzzles in order to find a feeling in interesting game all with the aim of finding the best ergonomics and immersion for the player.
In parallel, I wrote the Level Design Document and the development of the explanations of the puzzles on Photoshop.
In production I mainly created the civilization island blockout then the implementation of puzzles, GPEs. I ended up playing testing, fixing bugs, testing the player's workflow so that they have the best gaming experience possible.
In parallel with the production of the game, I was able to help, advise and give my opinion on the production of the other members of the team.
GENERAL PLAN
CIRCULATION PLAN
PUZZLES / RIDDLES
AREA 1
SOKOBAN
SIMON
SOKOBAN 2
AREA 2
SIMON
CIRCLE
COMBINATION
AREA 3
REPEATER 1
REPEATER 2
REPEATER 3.2
REPEATER 3.1