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DUNGEON

It's a 1st person closed environment puzzle, reflection and anxiety game in a Japanese universe.

The goal of the game is very simple, the protagonist must flee and escape from the temple by solving several puzzles , more or less complicated, depending on a timer.

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The player embodies an explorer wanting to visit a Japanese temple to learn about their culture . He must solve all the puzzles in order to escape from this temple. Each puzzle solved will advance him a little further in the level.

The game has 3 puzzles in which you have to think to understand the mechanism but also according to the different Japanese cultures. 

This will allow you to think, while learning about Japanese culture.

  • TYPE :  TPS, Thinking, Puzzle

  • MECHANICS:  Interactions, Japanese Cultures

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  • AUDIENCE :  10+

 

  • PLAYERS:  1

  • SUPPORT:  computer

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5 PEOPLE

2 Designers | 3 graphic designers

PRODUCTION

November 2019 - December 2019

ROLE :

  • DESIGN:  

    • Game Design

    • Level Design

    • Prototyping

    • Playtest

    • Signs & Feedback

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dungeon  is a group project in which I have mainly been  game & level designer  but also  graphic designer . I have in particular  wrote the Game Design Document  then  created the blockout of some parts of the level.

 

In design phase  I was in charge of  find the concept and develop some parts  of game.  

 

In production  I mainly created  some blockouts  then  the implementation of assets and GPEs.  I then programmed in  blueprint some GPEs  and I ended up  play test, fix bugs, test workflow  of the player so that he has the best gaming experience possible.  

 

In parallel with the design, I also  modeled, made the UVs and textured some assets.

  • GRAPHICS:  

    • Modelization

    • Texturing

    • UVs

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SOFTWARE USED

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