Junior Game & Level Designer
DUNGEON
It's a 1st person closed environment puzzle, reflection and anxiety game in a Japanese universe.
The goal of the game is very simple, the protagonist must flee and escape from the temple by solving several puzzles , more or less complicated, depending on a timer.
The player embodies an explorer wanting to visit a Japanese temple to learn about their culture . He must solve all the puzzles in order to escape from this temple. Each puzzle solved will advance him a little further in the level.
The game has 3 puzzles in which you have to think to understand the mechanism but also according to the different Japanese cultures.
This will allow you to think, while learning about Japanese culture.
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TYPE : TPS, Thinking, Puzzle
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MECHANICS: Interactions, Japanese Cultures
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AUDIENCE : 10+
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PLAYERS: 1
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SUPPORT: computer
5 PEOPLE
2 Designers | 3 graphic designers
PRODUCTION
November 2019 - December 2019
ROLE :
DESIGN:
Game Design
Level Design
Prototyping
Playtest
Signs & Feedback
dungeon is a group project in which I have mainly been game & level designer but also graphic designer . I have in particular wrote the Game Design Document then created the blockout of some parts of the level.
In design phase I was in charge of find the concept and develop some parts of game.
In production I mainly created some blockouts then the implementation of assets and GPEs. I then programmed in blueprint some GPEs and I ended up play test, fix bugs, test workflow of the player so that he has the best gaming experience possible.
In parallel with the design, I also modeled, made the UVs and textured some assets.
GRAPHICS:
Modelization
Texturing
UVs