Junior Game & Level Designer
AMONG US
This was a mostly UI-based exercise on the Among Us game.
The goal was to redo some features of the game, including the UI, in FPS view
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TYPE: Party game
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MECHANICS: Murder, Ruse, Bluff
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AUDIENCE : 3+
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PLAYERS: Multiplayer
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SUPPORT: computer
ALONE
PRODUCTION
February 2021 - March 2021
ROLE :
DESIGN:
UI
"Among Us" is my first big project specialized in User Interface . I worked on only 1 software.
I had to find a theme idea by developing the pitch, the intentions, the DA and especially the constraints with the FPS view .
Once found, I transcribed the gameplay of the imposters and the crew by finding in-game tasks.
I ended up doing everything on Adobe XD detailing all the elements (diagrams, feedback, victory and defeat condition).
GAMEPLAY
MAP
REPORT
VOTE
SAMPLE TASKS
MENU
SETTINGS
ONLINE
LOCAL