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AMONG US

This was a mostly UI-based exercise on the Among Us game.

 

​​ The goal was to redo some features of the game, including the UI, in FPS view

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  • TYPE:  Party game

  • MECHANICS:  Murder, Ruse, Bluff

​​

  • AUDIENCE :  3+

  • PLAYERS:  Multiplayer

  • SUPPORT:  computer

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ALONE

PRODUCTION

February 2021 - March 2021

ROLE :

  • DESIGN:  

    • UI

​​

"Among Us" is my first big project specialized in User Interface . I worked on only 1 software.

 

I had to find a theme idea by developing the pitch, the intentions, the DA and especially the constraints with the FPS view .

 

Once found, I transcribed the gameplay of the imposters and the crew by finding in-game tasks.


I ended up doing everything on Adobe XD detailing all the elements (diagrams, feedback, victory and defeat condition).

GAMEPLAY

MAP

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REPORT

VOTE

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SAMPLE TASKS

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MENU

SETTINGS

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ONLINE

LOCAL

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SOFTWARE USED

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